Showing posts with label C#. Show all posts
Showing posts with label C#. Show all posts

Friday, August 21, 2009

Getting to the Bottom of Nothing At All

Except when I'm being a total smart ass or self indulgent emo telling the Ruby community to f' off, most of what I write talks about practical stuff, often with a small dose of theory. But this time it's about theory with a small dose of practice.

Last time I talked about the way programmers in popular C derived languages C++, Java, and C# think of a void function as being one that returns nothing. I contrasted this with the functional view that such functions return something, they just return the unit value (), something that doesn't carry any information. To expand on this I want to talk about actually returning nothing.

In any Turing complete language it is possible to write a function that really truly never returns anything, not even a made-up singleton value like (). In C style languages the simplest such function might contain an infinite loop like

while(true);
For my purposes a better way to explore the idea is with infinite recursion. Pretend your favorite C style language does tail call optimization[1] so we can ignore stack overflow issues and examine the following
X foo(){ return foo(); }

The question is what should the X be? And the answer is that if you plug that line of code into C, C++, C#, or Java then X can be just about any type you want[2].

If that doesn't give you pause then consider this: your type system appears to be lying to you. The function is promising an X but has no hope of delivering. And its quite happy to promise you any X. If you write "String foo(){ return foo(); }" then your type system considers the expression "foo();" to have type String so that you can write "String myFoo = foo();". But guess what, foo doesn't return a String and myFoo will never get a String. Is the type system lying?

The answer is no, of course not. It's just proving something a bit weaker than you might think at first. Instead of proving that "foo() will compute something that is a String" it's proving that "foo() won't compute something that isn't a String." If your "Law of the Excluded Middle" sense just tweaked, then you're on the right page. You'd think there are only two cases to consider: either the function definitely computes a String or it definitely doesn't. But there's this third case where it doesn't compute anything, and since the type checker can't reliably detect non-termination (c.f. Turing Halting Problem) it has to do something a bit odd. First, it assumes that the foo() declaration is correct and does return a String. Then it goes looking for a contradiction such as returning an int. Inside the function the compiler sees that the return is the result of the expression foo(). But the compiler has already assumed that foo() returns a String. There's no contradiction between declared and result so all is happy. The word "tautology" should come to mind right about now. By assuming X is true the type checker has proved that X is true. This weakening is a practical consequence of the Turing Halting Problem and there are at least two good ways to think about it. But first some more examples of the phenomenon.

Exceptions and Exits and ...

I very casually suggested that we ignore stack overflow issues in the infinite recursion above. But exceptions are an important part of this story because they are, in some interesting way, related to non-termination. Consider this function (or its equivalent in your favorite language)
X foo(){ throw new RuntimeException(); }
Once again, X can be any type. And once again foo() does not in fact compute an X.

Clearly these two definitions of foo are different things. Non-termination means we're stuck whereas an exception means we might be able to recover and try something else, or at least notify that there's a problem and shutdown cleanly. None-the-less they both behave similarly. First, they hijack the normal flow of control in such a way that it never returns back to the caller. And second they are both examples of a kind of weakening in the type system since any type can be substituted for X. Formally they are both examples of functions that diverge (functions that return normally are said to converge).

The Type

Here's a third example of a diverging function in Java. Translate as necessary for your language (in Java System.exit(n) stops the program immediately and returns n to the calling process).
X foo(){ System.exit(1); return null; }

Yet another case where foo() won't compute anything, it diverges. In fact, the return statement after the exit call is dead code. However, this is example is slightly different than the other examples because we had to create the dead code for the compiler to be happy[3] and, in fact for a different "X" like int the return value might have to be changed. That bit of dead code is closely related to the heart of this article.

Java can detect some kinds of dead code. If you write "X foo() { throw new RuntimeException(); return null; };" then Java recognizes that the return is unreachable and complains. In my System.exit(1) example Java didn't recognize that the call to exit() will never return so it required a following return statement. Obviously "throw" is a keyword and can get special attention that a mere library function can't but it would be useful to be able to let Java know that, like throw, exit() diverges.

One of the best ways to tell a compiler how a function behaves is by using types and, in type theory, there's a type that expresses just what we need. The type is called bottom (often written ⊥), and while there are different ways to look at the bottom type I'm going to go with a subtyping based view that should be accessible to C++, C#, and Java programmers.

If a language has subtyping and a function says it will return a type "X" then the function is allowed to return a "Y" instead as long as Y is a subtype of X. In my example of a function that just throws an exception the return type could be anything at all. So if we wanted System.exit(1) to indicate that it diverges the same way throw does, then its return type should be a subtype of all types. And indeed, that's exactly what bottom is.[4] bottom is a subtype of String, and int, and File, and List<Foo>, and every other type. Usefully, conventional type hierarchies are written with supertypes above subtypes, which makes a convenient mnemonic for "bottom" which needs to go below everything on such a hierarchy.

Now, if you're used to OO thinking then you expect a value with a certain subtype to in some sense be substitutable everywhere that a supertype is expected. But how can any one object behave like a String, an int, a File, etc? Remember that bottom indicates divergence: an expression with type bottom can never compute a value. So if exit()'s return type was bottom it would be totally safe to write "String foo() { return System.exit(1); }" while another bit of code could have "int bar() {return System.exit(1); }."

Making it Useful, A Divergence to Scala Divergence

Occasionally it might be useful to indicate that a function diverges. Examples are functions like System.exit(1), or functions that always throw an exception, perhaps after logging something or doing some useful calculation to create the exception. But interestingly out of all the statically typed languages that have any following outside of pure research only Scala has an explicit bottom type, which it calls Nothing. The reason Scala has a bottom type is tied to its ability to express variance in type parameters.

For some reason a lot of programmers run screaming into the night when you say "covariance" or "contravariance." It's silly. I won't get into all the details of variance, but I will say that in Scala the declaration "class List[+T] {...}" means that List[Subtype] is a subtype of List[Supertype]. No screaming necessary. And List[+T] brings me to one extremely practical use of bottom - what type should an empty List have?

Well, an empty List can have type List[String] or List[Foo] or List[int]. T can be whatever. And what's a subtype of whatever for all values of whatever? You guessed it: bottom (Nothing). Indeed, Scala has one constant called Nil whose type is List[Nothing]: a subtype of List[String], List[int], and List[whatever]. It all ties up in a bow when you consider that a List[T] has a method called head which returns the first element of the list as type T. But an emtpy list has no first value, it must throw an exception. And sure enough, head in List[Nothing] has type Nothing.

C# 4.0 is supposed to be getting definition site variance similar to Scala's but using the clever mnemonic keywords "in" and "out". I haven't heard anything yet on whether it will also add a bottom type, but it would make a lot of sense.

Java has usage site variance using wildcards. You can say "List<? extends Supertype> x" to indicate that x can have a List<Supertype> or a List<Subtype>. The bottom type would be useful in Java, too, although not as compelling since wildcards are so verbose people rarely use them even when they would make sense. Plus, Java folk tend to mutate everything and List[Nothing] in part makes sense in Scala because Scala Lists are immutable.

C++ does not have any simple way to express this kind of variance so the bottom type is even less compelling in C++ than it is in Java.

Back On Track

Haskell and languages in the ML family don't have an explicit bottom type. Their type systems don't have subtyping so adding bottom as a subtype would confuse things. None-the-less, they do have a nice way to express bottom that can be teleported back to Java, C#, and C++ (but not C). Recall that bottom is a subtype of all types. Another way of saying that is that if a function returns type bottom then for all types A, the function returns something compatible with A so why not express that directly? In Haskell the "error" function takes a string and throws an exception.
Prelude> :type error
error :: [Char] -> a
In Haskell, a lower case identifier in type position is always a type parameter, and [Char] means "list of Char", aka String. So for all types a, if "error" doesn't diverge then it will take a String and return an a. That can pretty much be expressed directly in Java
public static <A> A error(String message) { throw new RuntimeException(message); }

or C++

class message_exception : public std::exception {
  public:
    explicit message_exception(const std::string& message) : message_(message) {}
    virtual ~message_exception() throw() {};

virtual const char * what() const throw() { return message_.c_str(); };

private: const std::string message_; }; template <typename A> A error(const std::string& message) {throw message_exception(message); }

And for either language, usage would be something like

int divide(int x, int y) {
  if (y == 0) {
    return error<int>("divide by zero"); // drop the "<int>" in Java
  } else {
    return x / y;
  }
}

Haskell also has a function called "undefined" that simply throws an exception with the message "undefined." It's useful when you want get started writing some code without fully specifying it.

Prelude> :type undefined
undefined :: a

The function isn't as interesting as the type, which promises that for any type a "undefined" can compute an a or diverge. Since "undefined" can't possible just produce a value of any arbitrary type, it has no choice but to diverge. The same idea can be added to Java

public static <A> A undefined() {return error("undefined"); }
or C++
template <typename A>
A undefined() { return error<A>("undefined"); }

In either language it might be used as

string IDontKnowHowToComputeThis(int input) { 
  return undefined<string>(); // again, make appropriate changes for Java
} 

Given the requirement to write the "return" keyword in C#, Java, and C++ I'm not sure how practical something like a generified error function really is as compared to having it return an exception and making the user write 'throw error("blah")', nor whether "undefined" is that much more useful than just throwing an UndefinedException, but this does illustrate the relationship between the bottom type and functions that, in Haskell terms, compute "forall a.a" or in C#/Java/C++ terms return the type parameter A without taking an A as an argument.

Also, as always care should be taken when transliterating from one language to another. Java would allow a function like "undefined" to return a null instead of diverging. C++ would allow it to return anything all and would only fail to compile if it were used in an incompatible way. That contrasts with languages like Haskell and ML in which the only way to implement "undefined :: a" is to make it diverge in some form or fashion[5].

The Bottom Value

I've spent some time talking about the bottom type as having no values. But it does have expressions like "undefined()" and that leads to a rather philosophical notion of how to think of bottom as having a value. Sorta. Skip this section if you don't like total gray beard philosophizing. If you're brave, then stick with me and imagine a subset of your favorite C derived language that does not allow side effects. No mutation, no IO, and no exceptions. In this strange world functions either just compute values or they diverge by not halting. In such a world the order of evaluation mostly isn't important as long as data dependencies are met - in f(a(), b()), you can compute a() before b() or b() before a(), whatever, they can't interfere with each other. Doesn't matter. The only time order of evaluation is forced on us is when there are data dependencies, so "a() + b()" must compute a() and b() (or b() and a()) before their sum can be computed. Nice.

Well, almost. Order of evaluation can matter for expressions that diverge. Let me give an example.

int infiniteLoop() {return infiniteLoop();}
int f(int x) {return 42;}
int result = f(infiniteLoop());

Because f ignores its argument, if we call "f(infiniteLoop());" there are two possible outcomes. If "infiniteLoop()" is eagerly evaluated before f is called then the program will diverge. On the other hand, if the expression "infiniteLoop()" is lazily remembered as being potentially needed later then f can successfully return 42 and the diverging expression can be forgotten just like it never happened (because it didn't).

We've gone to the pain of eliminating side effects from our language so it's a little irritating to have to keep thinking about evaluation order just to deal with divergence, so we perform a little mental trick; a little white lie. Imagine that functions like infiniteLoop above don't get stuck, they compute a value called ⊥, which is the only value of type bottom.

Now, since the bottom type is a subtype of all types and ⊥ is the bottom value, then it follows that every type must be extended with ⊥. Boolean = {⊥, true, false}, int = {⊥, 0, 1, -1, 2, -2, ...}, and unit = {⊥, ()}. That means we need some rules for ⊥ and how it interacts with everything else. In the vast majority of languages including Java, C#, and C++ but also impure functional languages like F# and OCaml doing just about anything with ⊥ can only compute ⊥. In other words, for all functions f, f(⊥) = ⊥. If you write f(infiniteLoop()) in those languages then the result is ⊥. This kind of rule is called "strictness".

In contrast, Haskell is often called a "lazy language," meaning that expressions aren't evaluated until they're needed. That's not quite technically correct. The Haskell spec just says that it is "non-strict." The spec doesn't care when expressions are evaluated so long as programs allow ⊥ to slide as far as possible. An expression like f(infiniteLoop) must evaluate to 42. Haskell basically forces an expression involving ⊥ to evaluate to ⊥ only when the argument must be used[6]. The distinction between "lazy" and "non-strict" is subtle, but by being "non-strict" rather than "lazy" a Haskell compiler can use eager evaluation anytime it can prove that doing so doesn't change behavior in the face of ⊥. If a function always uses its first argument in a comparison, then Haskell is free to use eager evaluation on that argument. Since Haskell truly does forbid side effects(unlike our imagined neutered language above), the choice of evaluation strategy is up to the compiler and invisible except for performance consequences[7].

C++, Java, and C# have just a tiny bit of non-strictness. In these languages "true || ⊥" is true and "false && ⊥" is false. If these languages were totally strict then "true || ⊥" would be ⊥. Users of these languages call this behavior "short circuiting" and it's done for performance reasons rather than being a philosophical goal, but it's still a curious departure from their normal rules.

There you have it. The bottom value ⊥ is a clever mental hack to allow purely declarative functional code to be reasoned about without injecting sequencing into the logic. It allows people to talk about the difference between a purely declarative strict language and a purely declarative non-strict language without getting into details of evaluation order. But since we're talking about languages that aren't so purely declarative, we can take off our philosopher hats and return back to the world where side effects are unrestricted, bottom is a type with no values and divergence means that flow of control goes sideways.

Tuples and Aesthetics

Last time I talked about the unit type and how, if you interpret types as logical propositions, the unit type behaves as a "true" and tuple types act as logical and "∧." I also talked about an algebraic interpretation where unit type acts like 1 and tuple types act like multiplication "×". So the type (A,B) can also be written as A∧B or A×B. The type (A,unit) is isomorphic to A, A×1 = A, and A∧True <=> A.

Bottom has similar interpretations as 0 or False. The type (A,bottom) is isomorphic to the bottom type because you can't compute any values of type (A,bottom). A×0 = 0, and A∧False <=> False. Nice how it all hangs together, eh?

Bottom behaves like False in another way. In logic if you assume that False is true you can prove anything. Similarly in type systems the bottom type allows the programmer to promise to do even the impossible. For instance, here's a Java function signature that promises to convert anything to anything.

public static <A,B> B convert(A arg) {...}
If you ignore dynamic casting and null (they're both weird in different ways) there's no meaningful way to implement that function except by diverging. More on this in an upcoming episode.

Conclusion

I somehow don't think anybody will be running into the office saying "I just read an article on the bottom type, so now I know how to solve our biggest engineering challenge." But the bottom type is still interesting. It's a kind of hole in your static type system that follows inevitably from the Turing Halting Problem[8]. It says that a function can't promise to compute a string, it can only promise to not compute something that isn't a string. It might compute nothing at all. And that in turn leads to the conclusion that in a Turing complete language static types don't classify values (as much as we pretend they do) they classify expressions.

Footnotes

  1. gcc does do tail call optimization under some circumstances.
  2. Oddly, in C, C#, and Java X can't be "void" because its an error to return an expression of type void. C++ does allow void to make writing templates a bit easier.
  3. Yes, I can make it a void function and not have a return. But again that would illustrate how exit() is different from a throw: throw doesn't require the return type to be void.
  4. Note I'm saying "subtype" here and not "subclass." int, List<String>, and List<File> are 3 different types. In C++, Java, and C# int doesn't have a class. In Java and C# List<String> and List<File> both come from the same class. Yet bottom must be a subtype of all 3 so it can't be a subclass.
  5. A plea to my readers: I'm too lazy to see if "forall a.a" is bottom in F# or C#, or if, like Java, null would be allowed. My bet is that null won't be allowed because only Java has the peculiar notion that type parameters must be bound to reference types.
  6. Very loosely speaking. Please see the Haskell Report for all the gory details about when Haskell implementations are allowed to diverge.
  7. Haskell has another clever hack where throwing an exception isn't an effect, but catching one is. Since order of evaluation is unspecified in Haskell, the same program with the same inputs could conceivably cause different exceptions. Exceptions are theoretically non-deterministic in Haskell.
  8. A language that isn't Turing complete can prove termination and does not need a bottom type, but such a language isn't powerful enough to have a program that can interpret the language.

Thursday, July 23, 2009

Void vs Unit

I suspect most people who come to one of the statically typed functional languages like SML, OCaml, Haskell, F#, or Scala will have only seen static typing in one of the popular C derived languages like C++, Java, or C#. Some differences in type system become clear fast. One particular spot is the relationship and difference between void and unit.

So imagine your favorite C derived language. Consider your language's equivalent of the following function definition [1]

void printHello(String name) { printf("hello %s", name); }

What does the word "void" mean? To any C, C++, Java, C# programmer it means that printHello doesn't return anything. Simple.

But a functional programmer[2] sees it quite differently. This article will explain the different point of view and why it's useful.

What's a Function?

It turns out to be very hard to write a single definition of "function" that covers all the ways the word has been used. But to a functional programmer at the very least a function is something that maps inputs to outputs. In the impure functional languages that function may also have an effect like printing "hello." I'll stick with the impure definition in this article.

Now, when a functional programmer talks about mapping inputs to outputs he or she doesn't mean taking a string as an input and outputting it on the console. Instead he or she is talking about arguments and returns of a function. If something is to have any pretense at being a function, or at least a function that returns normally, then it must return something.

printHello clearly does return normally so a functional programmer insists that it returns something. But a functional programmer also must recognize that it doesn't return anything "meaningful."

Thus rather than the concept "void," a functional programmer thinks of unit. In some languages the unit type is written as (), but for clarity I'm going to stick with "unit." Now, unit is a type, conceptually not much different from say "int". But unit, as its name somewhat implies, has exactly one value conventionally represented as an empty pair of parentheses ().

In OO terms () is a "singleton". There's only one instance of it. It's also immutable. In a very real sense it carries no information. You can't write a program that behaves differently based on what a function of type unit returns - it always returns the same ().

A Performance Diversion

At this point a little guy in the back of your head might be asking "doesn't returning something meaningless just waste cycles?" Well, it's important to distinguish between abstraction and implementation. The unit value, (), is an abstraction that the implementation is free to optimize away. If you write in Scala

def printHello : Unit = {
  println("hello")
  ()
}

Then the compiler will generate the equivalent of the original void based code. If in Scala you write

print(printHello)

Then the compiler might generate something like

printHello
print( () )

Because () is a singleton it doesn't matter at the machinecode/bytecode level that it's not "actually" returned. The compiler can figure it out with no performance hit at all.

Making It Useful

Okay, blah, blah, blah, functional think this, unit that. Whatever. What's the point? () is a value with no information, unit is a type with only that value...what's the practical use?

Well, it turns out that its useful for writing generic[3] code. Java and C++, somewhat famously, do not have first class functions. But they can be faked. Here's the Java

interface Function<Arg, Return> {
   Return apply(Arg arg);
}
Function<String, Integer> stringLength = new Function<String,Integer> {
  Integer apply(String arg) {
    return arg.length();
  }
}

In C++ you can do it essentially the same way with a template and operator() overloading[4]

template <typename Arg, typename Result>
struct Function {
  virtual Result operator()(Arg arg) = 0;
};
struct StringLength : Function<string, int> {
  int operator()(string arg) {
     return string.length();
  }
}
Function<int, string> *stringLength = new StringLength();

C# has a function type and lambdas so it's very easy to write.

Func<string, int> stringLength = s => s.Length;

So, if stringLength is an object of type Function<String, int> / Function<int, string> * / Func<string, int> then I can write the following

int result = stringLength.apply("hello"); // Java
int result = (*stringLength)("hello"); // C++
int reulst = stringLength("hello"); // C#

So here's the question: how would I convert the printHello function earlier into a Function<String,X>/Function<string, X> */Funct<string, X>. What type is X?

If you've been playing along so far you recognize that it "should be" void, but Java and C# don't allow it. It's invalid to write Function<String, void> in either language.

Let's pretend you could. After all, C++ will let you write a class PrintHello : Function<std::string, void>. But there's still a problem even in C++. Generic code might expect a result and none of these languages let you denote a value of type void. For instance (in Java) imagine thise simple bit of reusable code.

public static <A,B> List<B> map(List<A> in, Function<A,B> f) {
  List<B> out = new ArrayList<B>(in.size());
  for (A a : in) {
     out.add(f.apply(a));
  }
  return out;
}

C++ has std::transform and C# has IEnumerable#Map, which are more or less the same idea.

Anyway, given something like the above calling map/transform/Map with a list of strings and the printHello object should result in a List<void> of the same length as the original list. But what's in the list? The answer, in a functional language, is a bunch of references to (). Tada, the meaningless is useful for writing generic code.

C++ will allow a Function<std::string, void> but any attempt to call something like map with it will fail to compile. C++ doesn't have a () value so our generic code has become slightly less generic.

The Work Arounds

Java, C++, and C# programmers do solve this problem all the time. One common option is to not use Function<string, void> but some other concept like "Action<string>" to mean a function that takes a string, performs a side effect, and returns nothing useful. Then you essentially duplicate "map" into something called perhaps "foreach" that expects an Action<T> and returns void. That probably makes sense in this case since a list of references to a meaningless value is perhaps silly, but it also means a great deal of code duplication if this kind of higher order programming is common. For instance, you can't write just one compose function that creates a function from two other functions, you also have to write a compose that takes an action and a function to create an action.

Another answer is to make the printHello function object have type Function<String,Object>/Function<string,void*>/Func<string,object> and return a null. That's pretty disgusting.

Perhaps the best option is to create your own Unit enumeration with only a single value. That does leave Unit nullable in Java, but railing against nullability in Java is another blog post.

enum Unit { unit }; // C++, Java, or C#

As for good old C, well, the type system doesn't do parametric polymorphism so generic code in C is problematic no matter what you do. Still, with function pointers it's conceivable you might find a use for a unit value. Typically a C programmer would use 0.

A Quick Aside About Purity

For the most part I've casually used effects everywhere. Most functional languages like SML, OCaml, F#, and Scala are impure and let the programmer get away with that. Some functional languages, e.g. Haskell without unsafe* extensions, do not. They must track effects using the type system. But even with this caveat, the unit type is still useful to, for instance, distinguish from a function that fetches a string from the keyboard which would have might have type IO String vs one that prints to the console which might have type String -> IO Unit.

Conclusion

Void and unit are essentially the same concept. They're used to indicate that a function is called only for its side effects. The difference is that unit actually has a value. That means that unit functions can be used generically wherever a generic first class function is required. The C derived languages miss out by treating void functions as functions that don't return anything instead of as functions that don't return anything meaningful.

Next time I'll talk about functions that really, truly return nothing.

Postscript on Aesthtics and Tuples

Mostly I've talked about the practical value of the unit type in this article, but I do love it when convenient practice and beautiful theory line up. So here's an attack from a different direction.

Many functional languages have tuples. A tuple is an ordered fixed size collection of values of (possibly) different types[5]. Tuple types are usually written with parens. For instance, (Foo, Bar) is the type of pairs (2-tuples) with one Foo, one Bar. The same type is sometimes written as Foo × Bar, which makes sense too. You can see the type as a set that consists of a kind of Cartesian product of the Foo and Bar sets. For instance if Foo has only two possible values {f1, f2} and Bar has only two possible values {b1, b2} then the type Foo × Bar has 4 possible values, {(f1, b1), (f1, b2), (f2, b1), and (f2, b2)}.

You can have tuples that with higher numbers of members like triples and 4 tuples and such.

What about a 1-tuple? Well, the type Foo can be seen as a 1-tuple. There's would be no useful difference between the type Foo and the type (Foo).

The question to ask is, given that we have 3-tuples, 2-tuples, and 1-tuples does it make sense to have a 0 tuple? The answer, dear reader, is unit. The unit value is a tuple with no members. That's why Haskell calls both the type and the value "()" - it's like the type (A,B) without the A,B. And just as an empty list and empty set aren't quite "nothing" neither is the empty tuple.

And here's another interesting thing, type theorists will also call the unit type "1" (not to be confused with the value 1). To see why, look at the type (Foo, unit) which can also be written as Foo × 1. If Foo only has 2 possible values {f1, f2} then the entire set of possible values for the type Foo × 1 is {(f1, ()), (f2, ())}. It's the same 2 values extended with a little bit of "meaningless" information that can be stripped off or added back in as desired. Formally speaking it's isomorphic to the type Foo. To abuse notation slightly, Foo × 1 = Foo. So unit is not only the type that has only 1 value, it's the type that behaves like a 1 at the type level.

Footnotes

  1. In C of course it would be char *name, in C++ it might be char * or I might use the string and iostream libraries. Whatever. The differences aren't that relevant to this discussion.
  2. To save myself a lot of time I'm using phrases like "functional language" to mean the statically typed functional languages that have been influenced to a large extent by ML. Some of what I'm talking about does translate into some dynamically typed languages as well, although they often "pun" things so that there isn't a unit value that's distinct from nil, null, false or some other singleton value.
  3. I use the phrase "generic" here to mean what the functional community means by "parametrically polymorphic" or just "polymorphic." However, my target audience is more likely to associate polymorphism with OO dispatch, so "generic" it is.
  4. In C++ you can also do it without the pure virtual base class and just use template structural typing based on operator(), but shortly it'll be easier for me to describe a problem if I use a base class to give the concept a name. I could also allocate on the stack but that slightly confuses my point. I'm going this route to keep things symmetrical among the languages. Besides, this isn't a tutorial on why C++ isn't Java. On a related note it's a shame C++0x won't have concepts.
  5. This is quite different from a Python tuple which is really just a list.